A deep but fragmented PvP MMO that’s not nearly as original as its early promise suggested.
Six years on from its successful Kickstarter campaign, Crowfall has landed. The MMO built up a lot of promise during its lengthy development. It was to be part-strategy game, part ‘Game of Thrones’ style throne war simulator. Just last year, its designer J Todd Coleman (of Shadowbane fame) claimed that on launch it would be the “most strategic virtual universe,” even “surpassing EVE Online.”
So let’s just reset expectations by saying that Crowfall doesn’t hit those galactic goals. It’s a guild-based PvP game with a heavy focus on economy. You’ll be creating multiple characters that share your account name, then levelling them quickly so that they can become cogs in a machine, helping your guild gain ground in a perpetual throne war. The campaign system is novel and the guild dynamics can be compelling, but Crowfall’s world design and combat weren’t good enough to glue me to it.