Life-suckingly compelling trinket-gathering action with surprising depth.
To mark the launch of Diablo 2: Resurrected, we’re publishing our original review of Diablo 2. This review ran in PC Gamer UK issue 86 in September 2000. We’re working on a fresh review of Diablo 2: Resurrected now the game is live, and you can find Fraser’s impressions here.
My arm hurts. And while there are some things I want to say about Diablo II which are by no means in its favour, my criticisms ultimately count for nothing when set against that pervasive muscular ache. Although I will call it repetitive and unoriginal, claim that it encourages inelegant play, and curse its fetishistic immaturity, the plain, painful fact is that Diablo II is the most brutally addictive game I’ve played since Half-Life. It devours time. You sit down for a quick play—just to find the next dungeon, you tell yourself; just to get your bearings in the next section—then you regain consciousness with the alarm clock ringing from the bedroom and an arm so tensed from all-night mouse-clicking that it barely feels part of you any more.