Industria dev wants you to know ‘we can’t deliver [triple-A] and we don’t want to’

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Industria dev wants you to know ‘we can’t deliver [triple-A] and we don’t want to’

Industria has everything it needs to land a spot in an E3 sizzle reel. It’s an FPS with an eerie, abandoned city to explore, lots of Cold War era guns to shoot at homicidal robots, and the graphical polish to stand up to plenty of today’s big budget games. 

But developer Bleakmill wants you to know that Industria is nowhere near the scale or length of those big budget games, and it’s also the team’s first project together. Industria started when the core members were just 19 years old.

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“I often get messages about pre-ordering, 12 hour campaigns, multiplayer and comparisons to AAA games. We can’t deliver that,” co-founder David Jungnickel tweeted. Industria is only about four hours long, will cost $20, is entirely singleplayer, and was made by two to six people at various times throughout development.

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