Nvidia Readies Deep Learning Anti-Aliasing Debut with The Elder Scrolls Online Update

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Nvidia Readies Deep Learning Anti-Aliasing Debut with The Elder Scrolls Online Update

Nvidia has been promoting the advantages of its Deep Learning Super Sampling (DLSS) software for graphics improvement since the RTX 20-series launched back in 2018. The GPUs are some of the best graphics cards and the latest Ampere models rank at the top of our GPU benchmarks hierarchy. DLSS uses the embedded Tensor Cores available in Nvidia RTX graphics cards to run artificial intelligence algorithms that upscale and enhance frames from support games, providing better image quality and higher performance. Today, Nvidia announced the next iteration of the technology, which it’s calling DLAA (Deep Learning Anti-Aliasing), first supported in The Elder Scrolls Online.

Back in the early days of DLSS 1.0 when the GeForce RTX 20-series GPU made its debut, Nvidia talked about a technology called “DLSS 2x” that was supposed to use the same DLSS algorithm. It would take the same underlying image enhancement technology, but skip the image upscaling. But DLSS 2x never showed up and instead we got DLSS 2.0, which improved the quality and scaling options and boosted performance. Now, three years later, we’re finally getting DLSS 2x, built off of DLSS 2.x and with new branding.

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DLAA technology operates at native resolution, using the AI-enhancement algorithms to add extra smoothness to edges as well as temporal reconstruction to recover lost detail. It’s basically DLSS Ultra Quality mode, using 1x scaling where the regular Quality mode uses 2x upscaling. As with DLSS, the dedicated Tensor cores embedded in Nvidia RTX graphics cards are required for the heavy lifting, and the framerate shouldn’t suffer too much.

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